Sunday, December 22, 2024

Distant Graphics Software program Engineer, Rendering

Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10)

Graphics Software program Engineer, Rendering – Actuality Labs Obligations

  • Develop revolutionary graphics frameworks, algorithms, and instruments to maximise graphics high quality and efficiency
  • Companion intently with numerous infra and product groups throughout Meta, on digital camera, graphics, upcoming {hardware}, media enhancements, and extra to create real-time rendering structure
  • Constructing instruments and pipelines for producing very lifelike artificial pictures
  • Allow excessive constancy experiences by means of distant compute options on smaller gadgets with restricted battery
  • Constructing rendering subsystems for platforms equivalent to Spark AR and Horizon
  • Construct a platform for cloud streamed video games
  • Doc and assist graphics options
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering groups to ship innovation into AR/VR merchandise

Minimal {Qualifications}

  • Bachelor’s diploma in Laptop Science, Laptop Engineering, related technical subject, or equal sensible expertise.
  • 6+ years of graphics software program engineering expertise or 2+ years of graphics software program engineering expertise with PhD
  • 6+ years of expertise with C/C++ programming
  • 6+ years of object-oriented and component-based design expertise
  • Downside-solving and communication expertise

Most well-liked {Qualifications}

  • Expertise delivering AAA Video games, engaged on Graphics subsystems or the Sport Engine AR/VR expertise
  • Data of ray tracing, rasterization and linear algebra
  • Expertise with low degree efficiency profiling and optimization
  • Expertise implementing 3D graphics options equivalent to lighting, results, shaders and different low-level methods
  • Expertise with instruments equivalent to Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Expertise with both DirectX/Vulkan/OpenGL/Steel

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